Good design doesn't have to be simple — it has to be clear.

For five years at Northrop Grumman, I designed the interfaces that U.S. Army Warfighters use to make split-second decisions in air and missile defense. I worked directly with those operators — in the field, in classified environments — across 4+ programs including IBCS, the Army's primary command-and-control platform. In that world, clarity isn't a nice-to-have. It's a requirement.

That discipline — research-driven design where deep thinking and strong execution both have a seat at the table — is what I bring to every problem, regardless of domain. I care about the people on the other side of the screen. I'm looking for a senior product design role where that still matters. — Get in touch

 

Northrop Grumman
IBCS (Integrated Battle Command System)

Command-and-control systems are only as effective as the operators using them. I worked as a UX designer on IBCS — the U.S. Army's primary air and missile defense platform — modernizing a legacy operator interface to current standards and reducing cognitive load for Warfighters working in high-stakes, time-critical environments.

 

Northrop Grumman
Short Range Air Defense Program

As part of Northrop's bid for the Army's MSHORAD program, I was one of two designers working to adapt a legacy desktop C2 interface for tablet deployment in field conditions — solving for touch interaction, screen real estate, and outdoor legibility simultaneously.